If you have a property that uses an array of values, you will be able to use the various "tag" functions to . Returns whether the specified key exists within the story metadata store. This macro is functionally identical to <
>, save that it also encodes HTML special characters in the output. Warning: The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. See the. The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. In SugarCube, they come in two types: story variables and temporary variables. The affected elements are the story: banner, subtitle, author, caption, and menu. This setting exists to prevent a misconfigured loop from making the browser unresponsive. In Twine, return to your project library by clicking the house icon in the lower-left corner of the Twine window. You must provide your own styling for the link-visited class as none is provided by default. See the Save.onLoad.add() method for its replacement. String: The expression yields a string valuee.g.. Call this only after populating the dialog with content. Outputs a copy of the contents of the selected element(s). Does not modify the original. Track event triggered when a fade completes normally. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. A data type refers to the "type" of data a variable is holding, such as a number, a string, an array, or anything else. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Returns whether the track is currently unavailable for playback. Intended for social media links. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. Sets the maximum number of states (moments) to which the history is allowed to grow. See the HTML and CSS docs for more information. Caveat for Internet Explorer: SugarCube only supports IE 9. This temporary playthrough session is intended to prevent players from losing data. > Title says it all. Note: Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. Periods of ellipsis () signify data that is generated at compile time. Returns whether fullscreen mode is currently active. The <> macro cannot affect playlist tracks that have been copied into their respective playlistmeaning those set up via <> with its copy action or all tracks set up via, the deprecated, <>as playlist copies are solely under the control of their playlist. This macro has been deprecated and should no longer be used. In general, look to the .random() method instead. If no conditional expression is given, it is equivalent to specifying true. Returns a reference to the current AudioRunner instance for chaining. SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . Returns whether the named template exists. Note: The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. Generally, only really useful for formatting blocks of macros for ease of use/readability, while ensuring that no output is generated, from spacing or whatnot. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Once a track has been unloaded, playback cannot occur until it is reloaded. Global event triggered as the first step in closing the dialog when Dialog.close() is called. prerender tasks have been deprecated and should no longer be used. Thus, all volume adjustments are ignored by the device, though muting should work normally. The story metadata, like saves, is tied to the specific story it was generated with. Pease, do not take your players' bandwidth and data usage lightly. There are several predefined group IDs (:all, :looped, :muted, :paused, :playing) and custom IDs may be defined via <>. Object that authors/developers may use to set up various bits of static data. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. If necessary, however, you may manually change their valuesn.b. Property attributes, including getters/setters, and symbol properties. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. This method will not return "code" passagesi.e., script, stylesheet, and widget passages. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. Paste in the Base64-encoded media source as the passage's content. The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. Instead, use Navigation Events or Tasks. For example, if a value "is" strictly the . Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. However, I've tried to use elements in these arrays, like this: $y=$z [0] [2] and it doesn't seem to work. Shorthand for jQuery's .off() method applied to the audio element. Note: Sets the default KeyboardEvent.key value that causes the currently running <> macro instance to finish typing its content immediately. Wikifies the given content source(s) and discards the result. You can set the autosave to save either on every passage or only on certain passages. Creates a listbox, used to modify the value of the variable with the given name. Renders and displays the active (present) moment's associated passage without adding a new moment to the history. Arithmetic: The expression yields a number valuee.g.. Yield the single line in the final output: An exclamation point (!) Function behavior is immutable. At most one case will execute. UI API. The history allows players to navigate through these moments. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Play menu item. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. SugarCube is a free (gratis and libre) story format for Twine/Twee. Passage init. Collects tracks, which must be set up via <>, into a playlist via its <> children. It has always been required that the call happen during story initialization, the only change is the throwing of the error. When SugarCube is reloaded by the browser, it checks if a playthrough session exists and loads it to prevent any inadvertent loss of progress. To avoid this problem, it's suggested that you use the separate argument form of the < > macro in Twine2as shown above. that begins a line defines the heading markup. As new moments are added, older moments that exceed the maximum number are expired in order of age, oldest first. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. Comments used within passage markup are not rendered into the page output. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. In this case, once we assign $wumpus a room, we can delete that room from our $roomlist. See Also: Can type most content: links, markup, macros, etc. Returns the value of the story or temporary variable by the given name. UI bar special passages update. Generates no output. Wikifies the given content source(s) and appends the result to the target element(s). An options object should have some of the following properties: Changes the disabled state of the target WAI-ARIA-compatible clickable element(s). Sometimes there are breaking changes, however, and these must be addressed immediately. Audio tracks encapsulate and provide a consistent interface to an audio resource. Yes it is possible. To add watches for all current variables, click the button. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. Warning: The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. Testing whether an array contains an element can be done using the Array#includes() function; adding new items can be done using the Array#push() function. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Thus, any groups or playlists containing the deleted track should be rebuilt. See SimpleAudio API for more information. Does not modify the original. This macro has been deprecated and should no longer be used. Load and integrate external CSS stylesheets. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Note: This macro is an alias for <>. The StoryInit special passage is normally the best place to set up playlists. If you plan on using interactive macros within a loop you will likely need to use the. The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. See UIBar API for more information. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Determines whether passage titles are combined with the story title, within the browser's/tab's titlebar, when passages are displayed. Return the named macro tag's parents array (includes the names of all macros who have registered the tag as a child), or null on failure. See: This does not alter the volume level. Arrays are a collection of values. This array keeps a list of all the things that get put in the inventory. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). Creates a checkbox, used to modify the value of the variable with the given name. Many of the commonly used native non-generic object types are already fully compatible with and supported for use within story variablese.g., Array, Date, Map, and Set. Registers the passage as an audio passage. Note: When a saved story is loaded, the state loaded from the save replaces the current state. Used within <> macros. Thus, it is only truly useful if you plan to upgrade out-of-date saves via a Config.saves.onLoad callback. Executes its contents and appends the output to the contents of the selected element(s). Note: Removes classes from the selected element(s). Events are messages that are sent (a.k.a. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Note: Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds.